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![]() It's more likely as I said in my first reply on the subject in the other thread that Ino-Co simply doesn't want to share their secrets. The devs have to be able to create content for the game, and the same tools or methods they use to create content could be used by modders, period. There really isn't any realistic reason why an engine wouldn't support modding. TBH this sounds like a nonsense PR answer to me. They need to keep the dev time low so they can get started on the next project in order to keep the money coming in. ![]() If your engine is built with modding in mind, then it's not so bad but I don't think the one for Warlock is or at least it seems similar to the Elven Legacy and I don't remember any mods for that.įinally, the game is set to sell for $20 which means it's probably not going to make them rich so they can't afford to take too much time on it to include features that not all the playerbase will use. ![]() As a programmer, I can tell you that adding a big feature like full modding support takes weeks if not months and if you don't plan your architecture to allow it from the start then it's nearly impossible.ĭon't forget modding makes the QA process (which must have taken forever for a game with as many features as this one) take even longer as you now have to make sure the modding works and the game doesn't suddenly break if you tweak the parameters. There is no modding because it would have been hard to do and they decided to work on different priorities instead. ![]() I think people are buying into too many convoluted theories about why there is no modding. ![]()
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